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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1082
|
Posted - 2013.08.06 15:18:00 -
[1] - Quote
Kahega Amielden wrote:Quote:Most importantly, though, stop complaining that fighting outnumbered is hard. Would you like off-grid remote reps, ECM, or perhaps even off-grid damage, all in the name of "my enemies have more friends than I do, boo hoo Maybe before blurfing on the forums about something you clearly know nothing about you should get yourself a link alt and try out some solo PVP.
Yes, because "SOLO PVP" is all about 1or+ afk invulnerable boosting alts providing huge advantages, of course, that's "solo pvp" sorry me..
I'm also "solo" pvp when I'm 250 and plus fleets, don't worry they will not harm you, it's all about 1v1, trust me I almost know what I'm saying. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1082
|
Posted - 2013.08.06 15:42:00 -
[2] - Quote
Kijo Rikki wrote:[quote=Onictus]I haven't put any real thought into this but, what if small gang command ships warp to 100 of a guy who warps to 100 of a main fleet, like a blackbird or something. So he'd be at least 200 off the main fleet and the enemy would have to be sniper fit, have a prober or start burning for the command ship, which could then warp off and reposition?
I realize this does nothing if the small gang jumps into a fleet on the other side of the gate, but I thought command ships did pretty crap dps anyway so why not try to keep them on grid but out of range as much as possible?
This problem will be solved the day boosts are given because of fleet positions and not because of the ship/links fitted, which ONLY means:
*if you train those specialization skills and are in the commander/wing/squad position you give bonus on grid
*if you have those skills and are not in one of previous positions or on grid you don't get any benefit for having them
*command ships and command subs have to be changed for something worth bringing on grid and get rid of OGB
Advantages: *you only have to be in fleet, dedicated position and on grid with booster to benefit from your skills bonus (good for solo, small gang,fleets)
*no more silly command ships and effects with a huge "Shoot me first"
*frigates squads can have their own squad commander providing boosts while zip zapping all around the system away from the main fleet/gang
Just like leadership skills you don't have to train them but having them is great, however as it stands now it's only buffs a la "WOW" and even wow buffs makes it so players have to be in the same "instance" or they have any but their own.
Boosts have way too much benefits to not be on grid, logistics are on grid to give you reps, recons to point/damp/ecm stuff, dps ships are on grid and so must be boosting positions or we'll continue to have "twinks on line" that ARE absolutely negative for the player growing health. Every single game where twinks are possible makes those games horrible but for a couple nerds able to play that crap for ages always moaning about lack of targets/kills and always wanting more solo "I win buttons", multiboxing is also one of those having higher negative effects in whatever game they're possible than the other way around.
SO if you really want this game to become better you can't be ok with OGB, you can be ok with boosting and some form of reward for actually play an MMO with other players but the current form is absolutely noting more than a script twink in other games. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1083
|
Posted - 2013.08.06 15:58:00 -
[3] - Quote
Domanique Altares wrote:Don't be ridiculous. Poors can't afford to bring a Command Ship on field. Which is why they're crying about on-grid boosting.
Yet a boosting T3 is at least double of any command ship price tang and fit.
And also mandatory: don't be a poor solo scrub in an MMO like Eve and then complain about it, tag with other players share the awesome gaming and social experience that Eve is when you do it right.
And after that if you still decide to do your thing solo, don't complain about other players playing this MMO as any MMO is intended to be played: with other players
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1083
|
Posted - 2013.08.06 16:01:00 -
[4] - Quote
Private Pineapple wrote: Giant hole in your logic: the bigger blob is more likely to have a OGB than a smaller blob... so in general, removing OGBs would benefit smaller blobs more than bigger blobs. On the other hand, OGBs provide even more bonuses to bigger blobs than smaller blobs because simply more ships get the bonuses... so removing OGBs hurts big blobs more than smaller blobs, which is good!
All of those moaning cry babies begging to keep OGB should read this guy at least 1x every 10 mins for about a month or two to understand what he said since they can't understand it by their own. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1083
|
Posted - 2013.08.06 16:09:00 -
[5] - Quote
Diesel47 wrote:No it isn't. After the change: Every blob that had an OGB will now have a command ship. Every small gang that could of had an OGB, can't anymore. And you talk about logic. 
1- you don't like it it's one thing but yes it is.
2- the "blobs" as you call them ALREADY bring command ships on grid, you just don't get what and why.
3- good, if larger gangs/fleets can't bring ogb so can't solo small gangs, everyone is at the same level.
4-he is logic, you at all. You want a script thing to improve your gaming style about 300% with no risk loosing it, because you feel you deserve it better than someone who haven't thought/haven't trained/doesn't have an alt account etc
If you have 300% benefit with your "SOLO" game style and think you are better with to engage larger groups fine, but welp no. Those 300% are far more beneficial to the larger group than you alone so removing them makes nothing but bring balance and a better game for everyone.
If you don't have ogb so will not the larger group, if the larger gang commits their boosters to the fight so should you. If you decide to not go for it it's not the larger gang fault but your own for being risk averse. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1083
|
Posted - 2013.08.06 17:16:00 -
[6] - Quote
Gief ISK wrote:Maybe it is because im new or cannot grasp the core concept: More people in a fleet being stronger then less people in a fleet is outrageous how?
Because that makes twinks cry they should have a super beam of death with a 30sec CD system effect doing a trillion DMG per resist so they have a chance fighting larger groups.
OGB is one of those "twink" scripts and horrible mechanic added to the game that should never had existed in the first place but they're now crying because it has to be on grid or whatsoever, they're crying because the possible losses on their killboard. You're dealing here with the rudest community about getting any of their "I Win buttons off" and risk averse.
If you take a close look at all threads about this, those against are always the same with same and even enw alts posting against the removal (in this single thread I can already spot one with at least 3 alts posting) and you can also figure the majority of players from all areas of the game from WH/high sec lows sec or null would like to see this mechanic get deleted from the database because its simple a very bad mechanic. . *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1083
|
Posted - 2013.08.06 17:20:00 -
[7] - Quote
Diesel47 wrote:Small gang PvP has been suffering for a long time now.
It is only outrageous because until now small gangs could attempt to fight bigger fleets on equal footing. Both sides could get the same game changing bonuses from gang links.
With this change, bigger blobs can have these gang changing bonuses much much easier than a small gang could ever hope, not only will the blobs have more numbers (which is fine) they will also have game changing bonuses that the small gang cannot (is not fine).
You're having the same arguments the true solo players without boosting alts have against your "solo" play style.
Boomerang effect. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1083
|
Posted - 2013.08.06 17:24:00 -
[8] - Quote
Diesel47 wrote:Either admit you want to see the blobs buffed or you have no problem with the removal of gang bonuses from the game.
You don't get it, I'm all for the TOTAL REMOVE OF BOOSTERS AND LINKS FROM THE GAME.
But since at CCP they have some love for twinks at least they should do it so it's fair an equal for EVERYONE, including real solo pilots and not over buff solo elite pvpers with their also solo booster+solo logi and their solo falcon.
Yeah they're all solo and every one else is a blob evil. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1083
|
Posted - 2013.08.06 17:31:00 -
[9] - Quote
maCH'EttE wrote:Please be so kind to explain what a true solo player is. Lets get some facts out, links are a mechanic of the system that gives benefits. If you use that logi and which the logic is pretty solid and you can not argue it. Than any other things such as boosters, implants, scout alts, deadspace or other shiny mods, are also mechanics of the game. Do you want to know what true solo is. An ibis or anyother noob ship, with the same mods given by ccp, no scout, no boosters, no drugs, no drones, no nothing. If you are looking for true solo, than hop into your freshly given ibis and pvp.
bestposteva.jpj
And I thought I could be a good forum troll, you just proved I haven't tried hard enough.  *removed inappropriate ASCII art signature* - CCP Eterne |
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